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    <title>Nutty News</title>
    <link>http://www.nutty.ca/</link>
    <description>Putting the Nut into Nutty!</description>
    <item>
      <title>Silverlight Rasterizer</title>
      <link>http://www.nutty.ca/</link>
      <description>Another 2 day adventure in the lands of Silverlight. I figure if I'm going to build a ray tracer, I might as well do a real-time software renderer as well.

I'm looking forward to actually building platformers with this. I have an idea for a top-down multiplayer shooter style game that I would like to see done.

I just need to tweak a couple more things, but so far it's looking to be really promising. God I love Silverlight :)

&lt;center&gt;&lt;a href="silverlight/Rasterizer.htm"&gt;Click here to see a demo of it
&lt;img src="tmp/rasterizer_small.jpg"&gt;&lt;/a&gt;&lt;/center&gt;</description>
      <comments>http://www.nutty.ca/index.htm?page=news&amp;params=ID=104;comment=true</comments>
      <pubDate>Sun, 11 Apr 2010 03:26:10 UT</pubDate>
    </item>
    <item>
      <title>Silverlight Performance Testing</title>
      <link>http://www.nutty.ca/</link>
      <description>Since I do a bit of 3D and procedural work, I decided to see how much I can squeeze out of the Silverlight runtime and its software based rendering. Here's a simple Silverlight demo that runs the FBM Perlin noise algorithm with turbulence and 2 iterations. On average I get 33 fps at the default resolution (128x128; middle mouse wheel will control resolution between 64x64 to 256x256). In my engine's software shader system, I get on average 27 fps. A 6 fps drop for having a more robust architecture. Although if I enable threading it jumps to 60 fps easily, thus not all is bad.

&lt;center&gt;&lt;a href="silverlight/perlin.htm"&gt;Click here to see the demo&lt;/a&gt;&lt;/center&gt;

EDIT: I removed the live Silverlight app since it causes bizarre holdups in browsers. Probably CPU hogging resources or some such.</description>
      <comments>http://www.nutty.ca/index.htm?page=news&amp;params=ID=103;comment=true</comments>
      <pubDate>Fri, 05 Mar 2010 01:41:20 UT</pubDate>
    </item>
    <item>
      <title>Silverlight Particles</title>
      <link>http://www.nutty.ca/</link>
      <description>It's been a while since I touched a particle engine. It was quite fun building a new one for Silverlight. Unlike my previous particle systems, this one was built to be very extensible from the beginning. The system essentially consists of a global emitter and a series of generators that define the simulation. This allows me to build any particle system without having to deal with the emitters or particles themselves.

&lt;a href="/silverlight/particles.htm"&gt;A demo is provided here.
&lt;img src="/silverlight/particles.jpg"&gt;&lt;/a&gt;</description>
      <comments>http://www.nutty.ca/index.htm?page=news&amp;params=ID=102;comment=true</comments>
      <pubDate>Tue, 16 Feb 2010 23:51:31 UT</pubDate>
    </item>
    <item>
      <title>ECHO</title>
      <link>http://www.nutty.ca/</link>
      <description>&lt;table&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="/echo/"&gt;&lt;img src="/echo/echo.jpg"&gt;&lt;/a&gt;&lt;/td&gt;&lt;td style="padding: 5px;"&gt;As part of a Silverlight competition for promoting Green awareness, I wrote an application utilizing some of the features of my Silverlight engine (raytracer, procedural textures, vector hand drawing). I have posted the application on my site that you can &lt;a href="/echo/"&gt;see here&lt;/a&gt;.&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
The competition is being held at &lt;a href="http://contest.silverlightshow.net/"&gt;Silverlight Eco&lt;/a&gt; if you want to check out other entries.</description>
      <comments>http://www.nutty.ca/index.htm?page=news&amp;params=ID=101;comment=true</comments>
      <pubDate>Tue, 09 Feb 2010 04:37:01 UT</pubDate>
    </item>
    <item>
      <title>Silverlight Raytracer</title>
      <link>http://www.nutty.ca/</link>
      <description>For my next trick, I will demonstrate my Silverlight raytracer! I whipped this up over the weekend in my spare time and I would like to eventually focus on some improvements in render times. So far I like the results. I tied the tracer into my procedural texture generator so the possibilities are quite endless. I'm looking forward to using this for.. uh something ;)

&lt;a href="silverlight/Raytracer.html"&gt;View the demo here&lt;/a&gt;

&lt;img src="tmp/raytracer4.jpg"&gt;</description>
      <comments>http://www.nutty.ca/index.htm?page=news&amp;params=ID=100;comment=true</comments>
      <pubDate>Fri, 27 Nov 2009 00:03:15 UT</pubDate>
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