SkyGen is a WebGL tool that lets you create skyboxes for your games. You can view more about the tool here.
Here are some panoramic cubemap samples rendered using SkyGen. The first sky is rendered at dusk and the second sky is rendered at noon. The tool makes it easy to set these renders up.
For the past while I’ve been posting WebGL shader articles on DevMaster.net. I am now including these articles on this website for your viewing pleasure. The articles, WebGL demos, and source code can be accessed from the new “Articles” section on this website. The menu link is available in the menubar, or if you’re lazy click here.
As time goes on, I will be adding new articles and demos to help illustrate how various effects and techniques are done. If you wish to discuss more about this or if you have some gaming related questions, feel free to visit DevMaster.net, or drop me a line.