This WebGL demo shows some geometric primitive construction capabilities.
The WebGL engine is an evolving port of the C++ Nutty Engine. Currently it supports
- Object-oriented design
- Custom shapes, primitives, heightmaps, and OBJ file support
- Auto UV mapping and vertex normal smoothing
- Matrix, vector, RNG, collision, and other math routines.
- Particle emitters
- Useful engine classes such as strings, timers, event systems, and I/O handling
- AJAX support