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A new article on how to implement HDR rendering has been posted. The WebGL demo, article, and source code are available here.

A new article on how to render glow auras has been posted. The WebGL demo, article, and source code are available here.

A new article on screen space ambient occlusion has been posted. SSAO is a technique for improving the visual quality of your dynamic lighting. The WebGL demo, article, and source code are available here.

This article covers the mathematics behind the various blend modes such as screen blending, overlay blending, burn and dodge blending, etc. These blending operations are similar to what you use in image editors such as Photoshop and Gimp.


Read now.